![]() ![]() No, seriously, that’s what the game consists of – playing again and again, and again, and again. ![]() Plants vs Zombies: Battle for Neighborville is pretty much all replay value. The controls for the different kinds of shots and special abilities all made sense and was easy to learn without any tweaking. For my personal liking, the default setup was a bit too unresponsive, but that was easily tweaked in the menu and I was good to go. The controls in Plants vs Zombies: Battle for Neighborville is very much standard and what you’d expect from a game like this. At least when playing online – I felt the single-player mode was rather plain, and the AI wasn’t exactly hard to beat. But do not be fooled, you can easily spend hours and hours in one sitting. Otherwise, the game is easy to pick up, and a super “I need to do something without thinking for an hour”. However, PopCap has done one massive thing to make you try out different classes – you cannot select the same class during a match – and each match consists of several rounds. All classes need to be leveled up separately, and there’s no hiding that I mostly focused on the attacking classes. You have different types of classes, Attackers, Defenders, and Support. From a third-person perspective, it is all surprisingly fun! Sure, it’s far from the ( relatively) tactical gameplay we find in Call of Duty – but this game is not competing with CoD anyways. With that out of the way, let’s focus on the actual gameplay – shooting and killing zombies ( or flowers, depending on your preferred team). All in-game money has to be earned by doing weekly missions, getting kills, and winning matches. Hold your horses!!! There are no microtransactions! IN AN EA GAME!!! And I will admit that if it was one thing I expected from this game, which features in-game “slot machines” to win cosmetic items, it was massive microtransactions ( so-called mega transactions). What is there works, and fits a game like this. There’s not a PUBG-like “hear all footsteps around you”, but it’s not needed either. When it comes to the sound design in Plants vs Zombies: Battle for Neighborville, it is all pretty good. Personally I really liked the design of the zombies. The different classes ( and therefore characters) also look very good, with a definite difference between them, yet they all feel like they belong with each other. The game also flows very well, with no frame drops, at least on the PlayStation 4 Pro. I am honestly not quite sure what to call the style PopCap has gone for, but it’s kind of a mix between cartoonish and the Little Big Planet style ( in 3D of course). Sure, it’s not realistic looking and it’s not the most pixels in any game of 2019, but that’s far from needed. So this was bound to be a disaster from the get-go!įirst and foremost, Plants vs Zombies: Battle for Neighborville looks good. I am horrible at shooters, and I have nowhere near a green thumb. Just as usual, it’s a third-person shooter, with two teams – Plants and Zombies. Plants vs Zombies: Battle for Neighborville is the third installment in the spinoff series from the Plants vs Zombies tower defense games. ![]() Name: Plants vs Zombies: Battle for NeighborvilleĪcquired: A copy of this game was provided by a publisher for review purpose ![]()
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